|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Alteris Domond
|
Posted - 2007.12.01 21:59:00 -
[1]
Edited by: Alteris Domond on 01/12/2007 22:00:32 4th post reply great blog.
as for the questions: I really can only add to wat has been said and say that people that are 15m+ skillpoints seem to fall into categories above, or a third that they are anti social in an eve sense. They use gangs only to their advantage and duck out when some1 asks for help. They chose to lone mission and drift and just rely on themselves. I do believe that if they could they would be "corpless" as was described by some1 earlier.
edit_ changed 3rd to 4th
|
Alteris Domond
|
Posted - 2007.12.01 22:21:00 -
[2]
Edited by: Alteris Domond on 01/12/2007 22:22:47
Originally by: Stellar Vix I truely do not like the environment most coperations provide, also i like being able to socialize and teach new players the ropes in the npc corp chat.
Thank you perfect example. This player lieks 1 thing and sticks to it. And I applaude them for it. Stellar chose that path and reflects it with their choices. Kudos mate.
edit- building on suggestions, could there be a source where we could get raw data and deliberate on it? Say links to numbers and statistic the good Doc uses and have us able to use them.
|
Alteris Domond
|
Posted - 2007.12.04 02:23:00 -
[3]
AS speaking to a Bank. It would have to be 100% player owned else the system would be soooooo easy to exploit. All that would happen is isk farmmers taking out 10000bil in loans and selling it ingame. Maybe change it to a system of credit where you can only take out money for purchases and not for nething else. You don't recieve raw isk from it. I've seen that ccp is putting a lot of effort into Ship flying, which is a large part of the game, but I think every1 agrees that the other aspects of the game(corporations for MONEY) should be expanded in future patches. Ii understand the devs are a limited number of people but it really would be nice to fly to statio to station and have skills based on being able to nogatiate a loan for my corp/alliance. It would prolly take a whole new skill set/class.... I wish ccp would call me. I have some great Ideas lol. Or maybe a live dev blog and chat session on where the game should go.
|
Alteris Domond
|
Posted - 2007.12.04 22:22:00 -
[4]
Originally by: CCP Dr.EyjoG Thank you all for participating in the forum discussion.
First a small correction. The upper half of table 3 was missing but it has been fixed now. The upper part shows the average skill points for all characters, by race and corporation.
Some of you have been asking about a graph which shows the distribution of membership for corporations. We have therefore prepared another graph that shows the size distribution for ALL characters in PLAYER corporations and the average skillpoints for each category of corporations.
Most corporations have fewer than 5 members and the average skills per characters is increasing as the size of corporations is increasing. So pilots gradually move into larger corps as they advance in skills.
1 small issue doc, thanks for the data and the correction!!!! That larger players ARE going into npc corps, and seeing tat Those large corps usually have 100+ members, it takes 5-10 newer players(2 mil sp or less) to get the largers down to the average. So what point(time played or sp reached) does the benifit for the 20mil+ players move from being in Player Corps(PC) to NPC corps?? Or maybe a graph showing % of 20mil+ sp chars in NPC corps and in PCs? Is that a reason why larger, Alliance run corps seem to attract the high sp chars or.....
|
Alteris Domond
|
Posted - 2007.12.07 19:49:00 -
[5]
After reading porsts, I really want to add to my point that we need some raw data. That way we can interpret it and share. Now this does not need to name names. It could be as simple as corp #1235 has 3 members. member #1 has 12mil sp(rounded) and has been there for 13 months(to avoid exacts) this way that we could see less than we alrdy could, but it would give us the abilty to make connections and inferences.
|
|
|
|